247 lines
8.3 KiB
JavaScript
247 lines
8.3 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Glob = void 0;
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const minimatch_1 = require("minimatch");
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const node_url_1 = require("node:url");
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const path_scurry_1 = require("path-scurry");
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const pattern_js_1 = require("./pattern.js");
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const walker_js_1 = require("./walker.js");
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// if no process global, just call it linux.
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// so we default to case-sensitive, / separators
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const defaultPlatform = (typeof process === 'object' &&
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process &&
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typeof process.platform === 'string') ?
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process.platform
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: 'linux';
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/**
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* An object that can perform glob pattern traversals.
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*/
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class Glob {
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absolute;
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cwd;
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root;
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dot;
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dotRelative;
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follow;
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ignore;
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magicalBraces;
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mark;
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matchBase;
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maxDepth;
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nobrace;
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nocase;
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nodir;
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noext;
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noglobstar;
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pattern;
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platform;
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realpath;
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scurry;
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stat;
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signal;
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windowsPathsNoEscape;
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withFileTypes;
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includeChildMatches;
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/**
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* The options provided to the constructor.
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*/
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opts;
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/**
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* An array of parsed immutable {@link Pattern} objects.
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*/
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patterns;
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/**
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* All options are stored as properties on the `Glob` object.
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*
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* See {@link GlobOptions} for full options descriptions.
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*
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* Note that a previous `Glob` object can be passed as the
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* `GlobOptions` to another `Glob` instantiation to re-use settings
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* and caches with a new pattern.
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*
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* Traversal functions can be called multiple times to run the walk
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* again.
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*/
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constructor(pattern, opts) {
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/* c8 ignore start */
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if (!opts)
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throw new TypeError('glob options required');
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/* c8 ignore stop */
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this.withFileTypes = !!opts.withFileTypes;
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this.signal = opts.signal;
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this.follow = !!opts.follow;
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this.dot = !!opts.dot;
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this.dotRelative = !!opts.dotRelative;
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this.nodir = !!opts.nodir;
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this.mark = !!opts.mark;
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if (!opts.cwd) {
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this.cwd = '';
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}
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else if (opts.cwd instanceof URL || opts.cwd.startsWith('file://')) {
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opts.cwd = (0, node_url_1.fileURLToPath)(opts.cwd);
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}
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this.cwd = opts.cwd || '';
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this.root = opts.root;
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this.magicalBraces = !!opts.magicalBraces;
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this.nobrace = !!opts.nobrace;
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this.noext = !!opts.noext;
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this.realpath = !!opts.realpath;
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this.absolute = opts.absolute;
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this.includeChildMatches = opts.includeChildMatches !== false;
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this.noglobstar = !!opts.noglobstar;
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this.matchBase = !!opts.matchBase;
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this.maxDepth =
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typeof opts.maxDepth === 'number' ? opts.maxDepth : Infinity;
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this.stat = !!opts.stat;
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this.ignore = opts.ignore;
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if (this.withFileTypes && this.absolute !== undefined) {
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throw new Error('cannot set absolute and withFileTypes:true');
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}
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if (typeof pattern === 'string') {
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pattern = [pattern];
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}
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this.windowsPathsNoEscape =
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!!opts.windowsPathsNoEscape ||
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opts.allowWindowsEscape ===
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false;
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if (this.windowsPathsNoEscape) {
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pattern = pattern.map(p => p.replace(/\\/g, '/'));
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}
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if (this.matchBase) {
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if (opts.noglobstar) {
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throw new TypeError('base matching requires globstar');
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}
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pattern = pattern.map(p => (p.includes('/') ? p : `./**/${p}`));
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}
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this.pattern = pattern;
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this.platform = opts.platform || defaultPlatform;
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this.opts = { ...opts, platform: this.platform };
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if (opts.scurry) {
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this.scurry = opts.scurry;
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if (opts.nocase !== undefined &&
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opts.nocase !== opts.scurry.nocase) {
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throw new Error('nocase option contradicts provided scurry option');
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}
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}
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else {
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const Scurry = opts.platform === 'win32' ? path_scurry_1.PathScurryWin32
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: opts.platform === 'darwin' ? path_scurry_1.PathScurryDarwin
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: opts.platform ? path_scurry_1.PathScurryPosix
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: path_scurry_1.PathScurry;
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this.scurry = new Scurry(this.cwd, {
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nocase: opts.nocase,
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fs: opts.fs,
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});
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}
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this.nocase = this.scurry.nocase;
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// If you do nocase:true on a case-sensitive file system, then
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// we need to use regexps instead of strings for non-magic
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// path portions, because statting `aBc` won't return results
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// for the file `AbC` for example.
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const nocaseMagicOnly = this.platform === 'darwin' || this.platform === 'win32';
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const mmo = {
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// default nocase based on platform
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...opts,
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dot: this.dot,
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matchBase: this.matchBase,
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nobrace: this.nobrace,
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nocase: this.nocase,
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nocaseMagicOnly,
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nocomment: true,
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noext: this.noext,
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nonegate: true,
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optimizationLevel: 2,
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platform: this.platform,
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windowsPathsNoEscape: this.windowsPathsNoEscape,
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debug: !!this.opts.debug,
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};
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const mms = this.pattern.map(p => new minimatch_1.Minimatch(p, mmo));
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const [matchSet, globParts] = mms.reduce((set, m) => {
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set[0].push(...m.set);
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set[1].push(...m.globParts);
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return set;
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}, [[], []]);
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this.patterns = matchSet.map((set, i) => {
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const g = globParts[i];
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/* c8 ignore start */
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if (!g)
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throw new Error('invalid pattern object');
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/* c8 ignore stop */
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return new pattern_js_1.Pattern(set, g, 0, this.platform);
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});
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}
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async walk() {
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// Walkers always return array of Path objects, so we just have to
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// coerce them into the right shape. It will have already called
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// realpath() if the option was set to do so, so we know that's cached.
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// start out knowing the cwd, at least
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return [
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...(await new walker_js_1.GlobWalker(this.patterns, this.scurry.cwd, {
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...this.opts,
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maxDepth: this.maxDepth !== Infinity ?
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this.maxDepth + this.scurry.cwd.depth()
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: Infinity,
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platform: this.platform,
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nocase: this.nocase,
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includeChildMatches: this.includeChildMatches,
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}).walk()),
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];
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}
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walkSync() {
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return [
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...new walker_js_1.GlobWalker(this.patterns, this.scurry.cwd, {
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...this.opts,
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maxDepth: this.maxDepth !== Infinity ?
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this.maxDepth + this.scurry.cwd.depth()
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: Infinity,
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platform: this.platform,
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nocase: this.nocase,
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includeChildMatches: this.includeChildMatches,
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}).walkSync(),
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];
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}
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stream() {
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return new walker_js_1.GlobStream(this.patterns, this.scurry.cwd, {
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...this.opts,
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maxDepth: this.maxDepth !== Infinity ?
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this.maxDepth + this.scurry.cwd.depth()
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: Infinity,
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platform: this.platform,
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nocase: this.nocase,
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includeChildMatches: this.includeChildMatches,
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}).stream();
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}
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streamSync() {
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return new walker_js_1.GlobStream(this.patterns, this.scurry.cwd, {
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...this.opts,
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maxDepth: this.maxDepth !== Infinity ?
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this.maxDepth + this.scurry.cwd.depth()
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: Infinity,
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platform: this.platform,
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nocase: this.nocase,
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includeChildMatches: this.includeChildMatches,
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}).streamSync();
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}
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/**
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* Default sync iteration function. Returns a Generator that
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* iterates over the results.
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*/
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iterateSync() {
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return this.streamSync()[Symbol.iterator]();
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}
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[Symbol.iterator]() {
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return this.iterateSync();
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}
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/**
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* Default async iteration function. Returns an AsyncGenerator that
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* iterates over the results.
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*/
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iterate() {
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return this.stream()[Symbol.asyncIterator]();
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}
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[Symbol.asyncIterator]() {
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return this.iterate();
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}
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}
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exports.Glob = Glob;
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//# sourceMappingURL=glob.js.map
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