image-rights-html-generator/node_modules/glob/dist/commonjs/glob.js

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2024-06-03 21:21:41 +00:00
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.Glob = void 0;
const minimatch_1 = require("minimatch");
const node_url_1 = require("node:url");
const path_scurry_1 = require("path-scurry");
const pattern_js_1 = require("./pattern.js");
const walker_js_1 = require("./walker.js");
// if no process global, just call it linux.
// so we default to case-sensitive, / separators
const defaultPlatform = (typeof process === 'object' &&
process &&
typeof process.platform === 'string') ?
process.platform
: 'linux';
/**
* An object that can perform glob pattern traversals.
*/
class Glob {
absolute;
cwd;
root;
dot;
dotRelative;
follow;
ignore;
magicalBraces;
mark;
matchBase;
maxDepth;
nobrace;
nocase;
nodir;
noext;
noglobstar;
pattern;
platform;
realpath;
scurry;
stat;
signal;
windowsPathsNoEscape;
withFileTypes;
includeChildMatches;
/**
* The options provided to the constructor.
*/
opts;
/**
* An array of parsed immutable {@link Pattern} objects.
*/
patterns;
/**
* All options are stored as properties on the `Glob` object.
*
* See {@link GlobOptions} for full options descriptions.
*
* Note that a previous `Glob` object can be passed as the
* `GlobOptions` to another `Glob` instantiation to re-use settings
* and caches with a new pattern.
*
* Traversal functions can be called multiple times to run the walk
* again.
*/
constructor(pattern, opts) {
/* c8 ignore start */
if (!opts)
throw new TypeError('glob options required');
/* c8 ignore stop */
this.withFileTypes = !!opts.withFileTypes;
this.signal = opts.signal;
this.follow = !!opts.follow;
this.dot = !!opts.dot;
this.dotRelative = !!opts.dotRelative;
this.nodir = !!opts.nodir;
this.mark = !!opts.mark;
if (!opts.cwd) {
this.cwd = '';
}
else if (opts.cwd instanceof URL || opts.cwd.startsWith('file://')) {
opts.cwd = (0, node_url_1.fileURLToPath)(opts.cwd);
}
this.cwd = opts.cwd || '';
this.root = opts.root;
this.magicalBraces = !!opts.magicalBraces;
this.nobrace = !!opts.nobrace;
this.noext = !!opts.noext;
this.realpath = !!opts.realpath;
this.absolute = opts.absolute;
this.includeChildMatches = opts.includeChildMatches !== false;
this.noglobstar = !!opts.noglobstar;
this.matchBase = !!opts.matchBase;
this.maxDepth =
typeof opts.maxDepth === 'number' ? opts.maxDepth : Infinity;
this.stat = !!opts.stat;
this.ignore = opts.ignore;
if (this.withFileTypes && this.absolute !== undefined) {
throw new Error('cannot set absolute and withFileTypes:true');
}
if (typeof pattern === 'string') {
pattern = [pattern];
}
this.windowsPathsNoEscape =
!!opts.windowsPathsNoEscape ||
opts.allowWindowsEscape ===
false;
if (this.windowsPathsNoEscape) {
pattern = pattern.map(p => p.replace(/\\/g, '/'));
}
if (this.matchBase) {
if (opts.noglobstar) {
throw new TypeError('base matching requires globstar');
}
pattern = pattern.map(p => (p.includes('/') ? p : `./**/${p}`));
}
this.pattern = pattern;
this.platform = opts.platform || defaultPlatform;
this.opts = { ...opts, platform: this.platform };
if (opts.scurry) {
this.scurry = opts.scurry;
if (opts.nocase !== undefined &&
opts.nocase !== opts.scurry.nocase) {
throw new Error('nocase option contradicts provided scurry option');
}
}
else {
const Scurry = opts.platform === 'win32' ? path_scurry_1.PathScurryWin32
: opts.platform === 'darwin' ? path_scurry_1.PathScurryDarwin
: opts.platform ? path_scurry_1.PathScurryPosix
: path_scurry_1.PathScurry;
this.scurry = new Scurry(this.cwd, {
nocase: opts.nocase,
fs: opts.fs,
});
}
this.nocase = this.scurry.nocase;
// If you do nocase:true on a case-sensitive file system, then
// we need to use regexps instead of strings for non-magic
// path portions, because statting `aBc` won't return results
// for the file `AbC` for example.
const nocaseMagicOnly = this.platform === 'darwin' || this.platform === 'win32';
const mmo = {
// default nocase based on platform
...opts,
dot: this.dot,
matchBase: this.matchBase,
nobrace: this.nobrace,
nocase: this.nocase,
nocaseMagicOnly,
nocomment: true,
noext: this.noext,
nonegate: true,
optimizationLevel: 2,
platform: this.platform,
windowsPathsNoEscape: this.windowsPathsNoEscape,
debug: !!this.opts.debug,
};
const mms = this.pattern.map(p => new minimatch_1.Minimatch(p, mmo));
const [matchSet, globParts] = mms.reduce((set, m) => {
set[0].push(...m.set);
set[1].push(...m.globParts);
return set;
}, [[], []]);
this.patterns = matchSet.map((set, i) => {
const g = globParts[i];
/* c8 ignore start */
if (!g)
throw new Error('invalid pattern object');
/* c8 ignore stop */
return new pattern_js_1.Pattern(set, g, 0, this.platform);
});
}
async walk() {
// Walkers always return array of Path objects, so we just have to
// coerce them into the right shape. It will have already called
// realpath() if the option was set to do so, so we know that's cached.
// start out knowing the cwd, at least
return [
...(await new walker_js_1.GlobWalker(this.patterns, this.scurry.cwd, {
...this.opts,
maxDepth: this.maxDepth !== Infinity ?
this.maxDepth + this.scurry.cwd.depth()
: Infinity,
platform: this.platform,
nocase: this.nocase,
includeChildMatches: this.includeChildMatches,
}).walk()),
];
}
walkSync() {
return [
...new walker_js_1.GlobWalker(this.patterns, this.scurry.cwd, {
...this.opts,
maxDepth: this.maxDepth !== Infinity ?
this.maxDepth + this.scurry.cwd.depth()
: Infinity,
platform: this.platform,
nocase: this.nocase,
includeChildMatches: this.includeChildMatches,
}).walkSync(),
];
}
stream() {
return new walker_js_1.GlobStream(this.patterns, this.scurry.cwd, {
...this.opts,
maxDepth: this.maxDepth !== Infinity ?
this.maxDepth + this.scurry.cwd.depth()
: Infinity,
platform: this.platform,
nocase: this.nocase,
includeChildMatches: this.includeChildMatches,
}).stream();
}
streamSync() {
return new walker_js_1.GlobStream(this.patterns, this.scurry.cwd, {
...this.opts,
maxDepth: this.maxDepth !== Infinity ?
this.maxDepth + this.scurry.cwd.depth()
: Infinity,
platform: this.platform,
nocase: this.nocase,
includeChildMatches: this.includeChildMatches,
}).streamSync();
}
/**
* Default sync iteration function. Returns a Generator that
* iterates over the results.
*/
iterateSync() {
return this.streamSync()[Symbol.iterator]();
}
[Symbol.iterator]() {
return this.iterateSync();
}
/**
* Default async iteration function. Returns an AsyncGenerator that
* iterates over the results.
*/
iterate() {
return this.stream()[Symbol.asyncIterator]();
}
[Symbol.asyncIterator]() {
return this.iterate();
}
}
exports.Glob = Glob;
//# sourceMappingURL=glob.js.map